Rough Neighborhood

Overview

Rough Neighborhood is a secondary quest in The Witcher 3: Wild Hunt, set just north of Shani’s clinic and southeast of the Western Gate on the edge of Oxenfurt. It appears at night after the drinking part of Contract: The Oxenfurt Drunk, and disappears if you wander off. The XP drops after level 22.

Dora

Three mercenaries are harassing a woman. Whatever Geralt says, it becomes a fistfight, and losing counts as death. Drawing a sword and killing them makes her run off and ends the quest without reward.

Once they are down, Dora says she could have handled them herself but thanks him anyway. Geralt can walk her home, which she accepts after making it clear it will not lead anywhere, or just say goodbye.

Round two

Later, five mercenaries are waiting in the courtyard southeast of the Western Gate signpost. If Geralt walked Dora home, she is standing nearby and jumps into the fight. Otherwise he faces them alone.

Walkthrough

  1. Complete the drinking part of Contract: The Oxenfurt Drunk.
  2. At night, find the mercenaries north of Shani’s clinic and win the fistfight.
  3. Talk to Dora and walk her home.
  4. Later, fight the five mercenaries in the courtyard southeast of the Western Gate signpost.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest Type:
Rewards XP: 25 XP for saving Dora, +25 XP for the second fight with Dora
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.