Master of the Arena

Overview

Master of the Arena is a secondary quest in The Witcher 3: Wild Hunt, set in the arena at Hov on Spikeroog in the Skellige Isles. It must be completed before Fists of Fury: Champion of Champions.

Ulle the Unlucky

A wraith haunts the arena, and no one can fight there. The guards in the tower above explain who he was: Ulle the Unlucky, a warrior who lost every bout. At one tournament he was matched against Jarl Thormar, who mocked him so cruelly that Ulle killed him in the ring. With his dying breath, the jarl cursed Ulle never to win a fight. Talk to the guards before breaking the curse to earn an extra reward later.

Ulle wanders the arena grumbling that everyone always beats him. You have to talk to him, or to the guards, before your blows will even land.

Breaking the curse

Killing Ulle does nothing. He comes back a few days later. The answer is in the story: let him win. Fight him, but do not strike back, and let him beat Geralt. The curse lifts and Ulle is finally free.

The guards pay Geralt when he reports back. If he spoke to them first, he can return a few days later for a share of the profits from the arena’s first fight.

Walkthrough

  1. Go to the arena in Hov on Spikeroog.
  2. Talk to the guards in the tower and hear Ulle’s story.
  3. Talk to Ulle in the arena.
  4. Fight him without attacking and let him defeat Geralt.
  5. Report to the guards, then return a few days later for the rest of the reward.

Quest Consequences & Choices

Unlocks Fists of Fury: Champion of Champions.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 35 XP, +25 XP if the guards were talked to beforehand
Gold: 15 crowns, +20 crowns if the guards were talked to beforehand

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.