Wandering in the Dark

Wandering in the Dark is a main quest in Velen that takes Geralt and Keira Metz underground in search of a mysterious masked elf, a mage who has also been hunting for Ciri. Keira has her own reasons for finding him, and Geralt hopes he knows where Ciri went.

Into the elven ruins

The entrance lies in a marshy part of Velen, and the path leads through flooded caves and old elven ruins full of drowners, foglets and worse. Soon after they enter, it becomes clear that the Wild Hunt has beaten them to it. The Hunt’s navigator can teleport its warriors from place to place, while Geralt and Keira have to push forward on foot, clearing blocked passages, closing portals that spill White Frost into the chambers and solving the puzzles the elf left behind.

Zireael

Along the way they find an illusion the elf left for Ciri, guiding her to his hideout and calling her Zireael, the Elder Speech word for swallow. It tells Geralt two things: the elf knows Ciri well, and the swallows painted on the walls are there to show her the way. The trail ends in the elf’s laboratory, where Geralt faces the Wild Hunt warrior Nithral. With the fight over, Geralt and Keira search the place for information and learn that the witch from Hendrik’s notes was not Keira at all, but someone living in Crookback Bog.

Walkthrough

  1. Meet Keira and follow her to the entrance of the elven ruins.
  2. Fight through drowners, foglets and wraiths in the flooded caves.
  3. Explore the ruins, use the elf’s illusion and follow the painted swallows.
  4. Help Keira close the portals spewing White Frost.
  5. Follow the Wild Hunt’s trail and defeat Nithral.
  6. Search the laboratory for information about Ciri.

Quest Consequences & Choices

The quest points Geralt to Crookback Bog and the Ladies of the Wood, and afterwards Keira offers the secondary quest Magic Lamp, the first step in her own storyline.

Involved characters

Quest Type:
Rewards XP: 350 XP
Gold: None
Loot: Loot from the elven ruins and the laboratory

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.