In Wolf’s Clothing

Overview

In Wolf’s Clothing is a secondary quest in The Witcher 3: Wild Hunt, set in Freya’s Garden and Larvik on Hindarsfjall in the Skellige Isles. It comes up during the main quests Missing Persons and Nameless, or from the notice “Contract: Morkvarg” in Larvik.

A werewolf who will not die

Josta, a priestess at the Temple of Freya, explains that Morkvarg has been killed many times and always comes back. The late archpriestess Ulve cursed him with her dying breath for his crimes, above all for attacking the sacred garden. Einar, a pilgrim who survived that day, is at Larvik’s harbor. He says Ulve’s curse turned Morkvarg into a werewolf, and that his men turned to ash in the beast’s mouth. Parts of his story do not add up.

The garden and the cave

In the garden, past a few wolves, a ladder in the southeastern wall leads to a floodgate mechanism, then to Morkvarg’s cave. Beat him down and he begs Geralt to lift the curse. He always escapes, leaving werewolf meat behind. A hole in the cave floor points to a flooded cave where a key was lost.

Two ways to end it

Trick the curse. Through the left floodgate, a building in the garden holds a bloody werewolf leg on a chain. Morkvarg appears and tells a story with a hint in it: the curse will not let him eat his own flesh. Beat him again and feed him the werewolf meat. That kills him for good.

Lift the curse. Through the right floodgate, swim to the flooded cave and take the padlock key. It opens the rooms in the house by the sacred tree, where Morkvarg’s journal reveals that Einar was one of his crew. Confront Einar. If you talk him down, he admits that he cursed Morkvarg himself with a cursed fang, and that giving the fang back lifts the curse. Without that confession, Geralt will not know how to use the fang. Morkvarg becomes human again. Geralt can kill him as Einar asks, or ask for the reward Morkvarg promised, which is collected from the Loan Shark in Novigrad.

Either way, Josta pays for the contract.

Walkthrough

  1. Take the Contract: Morkvarg notice in Larvik and talk to Josta at the Temple of Freya.
  2. Talk to Einar at Larvik’s harbor.
  3. Go through Freya’s Garden to the floodgate mechanism and Morkvarg’s cave. Defeat him and take the werewolf meat.
  4. Trick route: open the left gate, examine the werewolf leg, defeat Morkvarg and feed him his own flesh.
  5. Curse route: open the right gate, get the padlock key from the flooded cave, read Morkvarg’s journal in the house, confront Einar for the cursed fang, then give it to Morkvarg.
  6. Return to Josta for payment.

Quest Consequences & Choices

Morkvarg dies, or becomes human again and can be spared.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 100 XP (50 XP from Josta, 80 XP for lifting the curse, plus 85 XP or 80 XP for the final choice)
Gold: 85 crowns from Josta, plus Morkvarg’s reward from the Loan Shark if asked
Loot: Salmian brigandine (trick route), Deithwen (dependent)

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.