In Wolf’s Clothing
The werewolf Morkvarg haunts Freya's Garden on Hindarsfjall and cannot stay dead. Geralt can end him for good, or break the curse.
The werewolf Morkvarg haunts Freya's Garden on Hindarsfjall and cannot stay dead. Geralt can end him for good, or break the curse.
The horse racing championship of Skellige: win the three Heroes' Pursuits races, then beat last year's champion Astrid on Hindarsfjall.
A long horse race through a storm, from Kvalheim Isle past the Palisade all the way to Fyresdal.
An unmarked cave on Ard Skellig echoes with a very distinctive sound. Three rock trolls live inside.
A straightforward horse race from Rannvaig to the gates of Kaer Trolde.
A short horse race along the cliffs east of Fayrlund, where Red Rikka is the one to beat.
To become the apprentice of the grumpy master alchemist Gremist, Geralt must fetch a rare flower, a bottle of spirit and a weather-making druid.
Skellige's fistfighters, from a lovesick Valgard at Kaer Trolde Harbor to the island champion Olaf, who is not what Geralt expects.
A deserted sawmill on Ard Skellig holds letters, human bones and the leshen that emptied it.
Cerys an Craite has gone to Spikeroog to cure Jarl Udalryk, who hears voices telling him to harm himself. Geralt has to decide whether to trust her plan.