Now or Never

Overview

Now or Never is a secondary quest in The Witcher 3: Wild Hunt and the climax of Triss Merigold‘s story in Novigrad. It starts when Geralt talks to Triss after A Favor for Radovid and A Matter of Life and Death. It fails if not completed before The Isle of Mists. Finishing it also ends Witch Hunter Raids and removes Zoltan’s stealth option in The Great Escape.

Before you go

On the bridge at Glory Gate, witch hunters are about to burn Moritz Diefenthel, the masked mage from the ball. Geralt can let him burn or save him and send him to Triss.

Two missing mages

At her apartment, Triss’s landlords are demanding her necklace for the growing risk of hiding her. Geralt can step in or not. Triss has to evacuate the mages at once, but two of them, Berthold and Anisse, have not arrived. She can risk everything to save them or leave them behind, and Geralt’s advice decides it.

If they go for the couple, they must fight witch hunters at their hideout and use Axii to get Berthold moving. The delay costs a life, though: Olivier, the innkeeper of The Kingfisher, is killed before they arrive. If they go straight to the inn, Olivier lets them into the basement.

Through the sewers

In the Kingfisher’s basement the mages are ready to go, and Dijkstra is there to help them, and to make some useful friends. Triss gives a speech, and she and Geralt clear a way through the sewers: mucknixers, rat swarms, an ancient library behind a wall that Aard can break, and finally a katakan.

At the docks

At the harbor, witch hunters attack one last time. Then Triss says goodbye. If Geralt lets her go, she sails with the mages. If he kissed her at the ball and asks her to stay, telling her he loves her, she comes back, and the two spend the night at the lighthouse. Beware: if Geralt already romanced Yennefer in The Last Wish, romancing Triss here means losing them both.

Walkthrough

  1. Optionally save Moritz Diefenthel at Glory Gate before meeting Triss.
  2. Talk to Triss at her apartment and advise her on Berthold and Anisse.
  3. Fight the guards outside and follow Triss, avoiding the patrol.
  4. Rescue the two mages, or head straight to The Kingfisher.
  5. Meet the mages and Dijkstra in the basement.
  6. Clear the sewers: mucknixers, rats, the library walls and the katakan.
  7. Defeat the witch hunters at the docks and say farewell or ask Triss to stay.

Quest Consequences & Choices

Triss leaves for Kovir, or stays with Geralt. Saving the two mages costs Olivier his life.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 300 XP on completion, plus 500 XP for the katakan, 200 XP for reaching the Kingfisher and the docks, 300 XP for the witch hunters at the port
Loot: Rare books in the sewer library

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.