The Heroes’ Pursuits: For the Goddess’ Glory!

Overview

The Heroes’ Pursuits: For the Goddess’ Glory! is the final Heroes’ Pursuits quest in The Witcher 3: Wild Hunt and the horse-racing championship of the Skellige Isles. Start it by talking to Svana at any of the Heroes’ Pursuits race starts on Ard Skellig, or from the notice on the board in Larvik on Hindarsfjall.

Qualifying

Before Geralt can race last year’s winner, Astrid, he must win each of the three qualifying races at least once, in any order:

The final

Report back to Svana to race Astrid. The course starts at Larvik’s western gate and runs to Freya’s Garden. Watch the sharp turns, especially near the garden. At one crossroads you can cut the corner by taking the path just before the marked turn. If you lose, you can race Astrid again as many times as you need.

Walkthrough

  1. Talk to Svana or read the notice in Larvik.
  2. Win the Kaer Trolde, Fayrlund and Fyresdal races.
  3. Return to Svana and race Astrid from Larvik’s western gate to Freya’s Garden.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest Type:
Rewards XP: 50 XP
Gold: 90 crowns
Loot: Zerrikanian saddle

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.