Thou Shalt Not Pass

Overview

Thou Shalt Not Pass is a secondary quest in The Witcher 3: Wild Hunt (recommended level 7). It starts when Geralt talks to a Redanian guard on the bridge to the Border Post in Velen, or at the Western Gate into Oxenfurt.

The blockade

Because of the war, Redania has shut the main crossings over the Pontar. Until Geralt has papers, the guards turn him away. You can still swim across well away from the posts, and fast travel between signposts on either bank works without a pass. At the Border Post the guard can be bribed with 10 crowns, or charmed with Axii, to explain how to get one.

Three ways to get a pass

  • Official papers from the Baron. During the main quest Family Matters, Phillip Strenger sends Geralt to Oxenfurt and hands him a letter of safe conduct.
  • A contract reward. Contract: Woodland Beast can also pay out with an official pass.
  • Forged papers. A shady merchant in the refugee camp south of the Border Post sells a fake transit pass. The price drops sharply if you helped his brother-in-law in Bitter Harvest. See also Fake Papers.

Using the pass

Show any of these papers to a border guard and he lets Geralt through, which ends the quest. The fake pass even works at the Western Gate, although the guard grumbles about the missing seal. Note that after meeting Gregor in A Deadly Plot, the Border Post guard no longer completes the quest, so use the Western Gate instead.

Walkthrough

  1. Talk to a guard at the Border Post bridge or Oxenfurt’s Western Gate.
  2. Optionally bribe (10 crowns) or use Axii on the Border Post guard to learn how to get a pass.
  3. Obtain a pass: from the Bloody Baron during Family Matters, as a reward from Contract: Woodland Beast, or buy forged papers from the shady merchant at the refugee camp.
  4. Show the pass to a border guard.

Quest Consequences & Choices

The Pontar border crossings stay open to Geralt for the rest of the game.

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 75 XP
Location: ,

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.