Call of the Wild

Overview

Call of the Wild is an unmarked secondary quest in The Witcher 3: Wild Hunt, set in the forest just east-southeast of the Arinbjorn signpost on Ard Skellig, in the Skellige Isles.

What happens

The woods are home to a large pack of white wolves. At night the pack is joined by ulfhedinn, the werewolf-like berserkers of Skellige legend. Kill them all to complete the quest. Come prepared: the ulfhedinn only show up after dark, and a large pack can overwhelm an unprepared witcher.

Walkthrough

  1. Go to the forest east-southeast of the Arinbjorn signpost at night.
  2. Kill the white wolves and the ulfhedinn.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest Type:
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.