Finders Keepers

Overview

Finders Keepers is a secondary quest in The Witcher 3: Wild Hunt, set in the Skellige Isles. It is proximity based: if you find it and leave without starting it, it disappears.

What happens

On the larger island north of the Giants’ Toes signpost, where a ship has run aground, bandits are looting crates. After Geralt kills them, he takes a closer look. One crate bears the insignia of Clan Brokvar, and another holds a fine sword, the Solid Skellige sword.

In Svorlag on Spikeroog, the merchant at the docks explains that one of their ships sailed a month ago to raid the Continent and never returned. He asks about the decorated sword. If Geralt has it, he hands it over and receives a finder’s fee. If not, he is paid slightly less.

Walkthrough

  1. Sail to the larger island north of Giants’ Toes and kill the bandits.
  2. Examine the crates and take the Solid Skellige sword.
  3. Talk to the merchant at the docks in Svorlag on Spikeroog.

Quest Consequences & Choices

Involved characters

Quest Type:
Rewards XP: 75 XP
Gold: 55 crowns (sword returned) or 50 crowns

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.