The Lord of Undvik

Overview

The Lord of Undvik is a secondary quest in The Witcher 3: Wild Hunt and one of the two quests that decide the throne of the Skellige Isles, alongside Possession. Crach an Craite asks Geralt to find his son Hjalmar, who sailed to Undvik to kill the ice giant Myrhyff, which drove the islanders out about a year earlier. Hjalmar hopes the deed will win him the crown. Finishing it is required for King’s Gambit, and it fails if not completed before Battle Preparations.

Getting there

At The New Port inn, Tante and Javor explain how to reach the island. Axel adds a detail that lets Geralt recognize an old man later on. Approach Undvik along the northeast coast for bonus XP.

The stranger

A cutscene shows the giant feeding meat to sirens by a beached ship. Inside is a half-mad old man, Octo, who says he is readying the ship for the giant’s battle with the gods. He asks for twine and nails. The nails can be found nearby, marked with a white sparkle.

Troll soup and the lost crew

At a camp full of bodies, two trails lead on. Footprints go past the Abandoned Village, where the hornwall horn lies, into a cave of ice trolls cooking the archer Folan. Kill them, or win a riddle game (answers: “troll”, then “rocks”). Folan joins Geralt, and saving him makes him a possible ally at Kaer Morhen.

The other trail follows a dragged boat to Urskar. A jump into an underground lake leads past eryniae, the bodies of Hjalmar’s crew, a chamber full of harpies and devourers, to the Clan Tordarroch Forge, where tools for Master Armorers can be found.

Hjalmar and the giant

At the Dorve Ruins, Hjalmar is fighting sirens. Together they head for the giant’s lair. Inside, Vigi the Loon is locked in a cage. Hjalmar says to leave him, but Geralt can free him by staying off the snow so the giant does not wake. Vigi can then help at Kaer Morhen too.

The ice giant hits hard and, once wounded, fights with a ship’s anchor. After his death, Hjalmar offers to tell the tale of Geralt’s victory. Accept the glory and you get a 10% discount with merchants across Skellige.

Walkthrough

  1. Talk to Crach, then to Tante, Javor and Axel at The New Port inn.
  2. Sail to Undvik, ideally to the northeast coast.
  3. Visit Octo in the beached ship and bring him nails.
  4. Examine the camp. Follow the footprints to the ice trolls’ cave and save Folan.
  5. Follow the boat trail to Urskar, jump into the lake and find the crew’s bodies and the Tordarroch Forge.
  6. Find Hjalmar at the Dorve Ruins and kill the sirens.
  7. In the giant’s lair, free Vigi without stepping on snow.
  8. Kill the ice giant and choose whether to accept the glory.

Quest Consequences & Choices

Required for King’s Gambit. Folan and Vigi can join the Battle of Kaer Morhen.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 600 XP (with bonuses for Octo, Folan, Vigi and the northeast landing)
Gold: 10% discount with Skellige merchants if you accept the glory
Loot: Hornwall horn, Diagram: Mastercrafted Wolven boots (Dorve Ruins)
Location: ,

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.