The Incident at White Orchard

The Incident at White Orchard is one of the shortest main quests in The Witcher 3, but it says a lot about the world Geralt lives in. While searching for Yennefer, Geralt and Vesemir stop at the White Orchard inn. A row breaks out, and Vesemir steps in to defend the innkeeper. Instead of calming things down, he makes them worse, and the witchers are forced to draw their steel swords.

The fight against the local troublemakers is over quickly, because a handful of angry thugs are no match for two witchers. The irony is in the ending: the innkeeper they tried to protect is horrified by the bloodshed and throws her rescuers out. It is a neat little reminder that witchers are supposed to stay neutral, and that people rarely thank them when they do not.

Walkthrough

  1. At the White Orchard inn, let the argument with the troublemakers escalate.
  2. Defeat the attackers with Vesemir.
  3. Leave the inn after the innkeeper tells you to get out.

Quest Consequences & Choices

The fight has no lasting consequences, but it happens right before Yennefer arrives to take Geralt to Vizima.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 300 XP
Gold: None
Loot: None
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.