Without a Trace

Overview

Without a Trace is a secondary quest in Hearts of Stone and one of its grimmer stories. It starts from the notice board in Brunwich, which sends Geralt to Otto Bamber, the herbalist whose hut stands outside Oxenfurt.

The missing apprentice

Otto’s apprentice Folkert went to gather herbs near Deadwight Wood and never came back. At the marked spot, Geralt examines a wagon and follows a blood trail north to the outskirts of Erde. The village is nearly empty except for an elderly couple. They say wolves attacked Folkert and that he went off into the woods, where the pack must have killed him. The old blood in the hut by the gate is, they say, just where they prepare their meat.

The cellar

Geralt can take that story back to Otto. Or, by the eastern gate, he can follow the smell of rotting meat to a hidden cellar and find Folkert’s body, cut apart. Confronted, the couple insist wolves killed him and they only took the body, because they are too weak to farm and have to eat somehow. There is no way to prove what really happened.

The choice

Geralt can spare them, making them swear never to do it again, or kill them. Back with Otto, he can tell the truth, and Otto swears revenge, or lie. Visiting Erde later shows how things turned out: alghouls feeding there if the couple died, or a grieving husband if they were spared and Otto was lied to.

Walkthrough

  1. Take the notice in Brunwich and talk to Otto Bamber at the Herbalist’s Hut.
  2. Examine the wagon and follow the blood trail north toward Erde.
  3. Talk to the elderly couple.
  4. Optionally follow the smell by the eastern gate to the hidden cellar and examine the body.
  5. Confront the couple, then spare or kill them.
  6. Report to Otto, telling the truth or lying.

Quest Consequences & Choices

The fate of the couple depends on your choices, and Erde changes afterwards.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 100 XP (50 XP if Folkert’s body is not found)
Gold: 200 crowns

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.