Deadwight Wood
Deadwight Wood is a dark, oppressive forest far east of Oxenfurt. The trees grow close and crooked, the light barely reaches the ground, and mist gathers in the hollows where foglets wait for the unwary. It is the kind of wood where you hear wolves before you see them and where the silence between their howls is not much better. Locals warn travelers to stay out, and for once the locals are right.
In The Witcher 3
The forest was added with Hearts of Stone. An ancient leshen rules it, with wolf packs at its call, and foglets drift through the mist. Deep inside stand the Arnskrone Castle Ruins, the old home of the Romilly family, whose cellars hold the treasure of two separate hunts. The Kilkerinn Ruins lie a little to the north.
On the edge of the wood sits the village of Erde, nearly deserted and home to an elderly couple with a very unsettling cellar. In Without a Trace, the herbalist Otto Bamber sends Geralt to look for his apprentice Folkert, who went herb-gathering in Deadwight Wood and never came back. Following a blood trail from an abandoned wagon to Erde, Geralt can either accept the couple’s story about wolves or follow his nose to what really happened, and then decide what to do about it.
Quests in Deadwight Wood
Good to know
- Kill the leshen’s wolves first, then use relict oil, Igni and dimeritium bombs on the leshen itself.
- In Without a Trace, use your Witcher Senses at Erde’s eastern gate to pick up the smell that leads to the hidden cellar.
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Keep exploring
Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.
Pick a potion, decoction or bomb and see every ingredient you need.
Answer the key choices and find out which Witcher 3 ending you will get.
Every location, quest and monster in the first region on one map.
The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.
Tick off every school gear diagram and crafted piece, with diagram locations.
Search any monster and see the right oil, Signs and bombs.

