Master of the Arena
The arena in Hov on Spikeroog is haunted by Ulle the Unlucky, a warrior cursed never to win a fight. There is only one way to free him.
The arena in Hov on Spikeroog is haunted by Ulle the Unlucky, a warrior cursed never to win a fight. There is only one way to free him.
Hjalmar an Craite has gone to Undvik to kill the ice giant that took the island, hoping to win the throne. Crach sends Geralt after him.
Bandits are looting crates from a shipwreck north of Giants' Toes. The cargo belongs to a Spikeroog clan whose raiders never came home.
Keira Metz sends Geralt to lift the curse on Fyke Isle, where the magic lamp reveals a massacre, a plague and a tragic love story.
Two glory-hungry warriors near Larvik want to clear a cave of necrophages. Keeping them alive is the hard part.
Bandits have made a home in Yustianna's Grotto on Ard Skellig, and they want Geralt to pay for the privilege of visiting.
A shipwrecked man at Kaer Trolde Harbor asks Geralt for a loan so he can get home to Novigrad. His story changes every time they meet.
A "wounded" peasant by the Palisade on Ard Skellig calls for help. His friends are hiding nearby, waiting to rob whoever stops.
Simun Brambling helped Geralt out of Madman Lugos' prison. Now he wants the favor returned, and it involves killing a man.
A young warrior in Skellige is searching for his sister, taken by pirates. Her trail leads to a shipwreck full of ekhidnae and to Freya's temple.