Count Reuven’s Treasure

Count Reuven’s Treasure is a main quest in Novigrad and one of the best-written investigations in The Witcher 3. Geralt knows that just before he disappeared, Dandelion had been planning to rob Sigi Reuven, one of the most powerful men in the city. Asking about it without giving the game away is a tall order, because Geralt is a great witcher but a lousy actor.

An old acquaintance

Sigi Reuven turns out to be Sigismund Dijkstra, the former head of Redanian intelligence and an old acquaintance of Geralt’s. Dijkstra has no idea Dandelion was involved in the robbery and offers Geralt a generous reward for finding his gold and the thief who took it. So both men are looking for the same person, for very different reasons, and Geralt takes the job while hoping Dijkstra never catches on.

Following the heist

The investigation leads through the sewers under the bathhouse, where drowners lurk, to the house of Dandelion’s accomplice Henckel, and then to a witch hunters’ outpost. There, Geralt learns that Dandelion was arrested by the Temple Guard and is being held for execution. Depending on his choices, Geralt may come face to face with Captain Caleb Menge, the man behind the pyres, and settle things with him for good. Back at the bathhouse, Dijkstra is waiting for his report, and the conversation can end in several very different ways.

Walkthrough

  1. Talk to Dijkstra at the bathhouse and agree to find his stolen treasure.
  2. Explore the sewers beneath the bathhouse to see how the thieves got in.
  3. Investigate Henckel’s house.
  4. Find the witch hunters’ outpost and learn what happened to Dandelion.
  5. Deal with the witch hunters, and possibly Caleb Menge.
  6. Return to Dijkstra and report what you found.

Quest Consequences & Choices

The quest reveals that Dandelion is a prisoner of the Temple Guard and leads to The Play’s the Thing, the plan to rescue him. It also opens A Matter of Life and Death. Killing Menge here is one of the most satisfying moments in Novigrad.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 650 XP
Gold: A reward from Dijkstra, depending on your choices
Loot: None

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.