Of Swords and Dumplings

Overview

Of Swords and Dumplings is a secondary quest in The Witcher 3: Wild Hunt, set in Novigrad. Blacksmiths asked about master swords all point to Éibhear Hattori, an elf with a home in the city and a love of dumplings. Finishing the quest unlocks him as a master swordsmith.

Hattori’s troubles

Hattori tells a long story. A rival swordsmith, Ernst van Hoorn, could not beat him on skill, so he squeezed out the competition with debts, accusations and blocked supplies, with Cleaver’s gang behind him. Hattori needs supplies from the King of Beggars’ people and asks Geralt to help negotiate, at the docks after dusk.

Negotiating with Tinboy

Tinboy says there is no negotiating, but there is. Push him, keep refusing, and when he turns to leave say “no deal” once more, and he comes back down to 25% plus a discount. Right then Cleaver’s men attack. After the fight and a chase through an alley, Hattori panics and runs home, where he refuses to come out until he has a bodyguard.

Sukrus

Hattori suggests Sukrus, a Skellige pirate he owes money to. Sukrus is brawling outside The Golden Sturgeon and wants a fistfight with Geralt too. Over a drink he asks for a favor: deal with his brother-in-law, a merchant on a ship off the main dock, either by Axii or by smashing his mead barrels with Aard. Then Sukrus agrees to guard Hattori.

The warehouse

Hattori still needs materials, and van Hoorn has plenty in a warehouse near The Golden Sturgeon. At night, a dwarf at the door recognizes Geralt as a friend of Yarpen Zigrin and lets him in for money or Axii. With an imported save where Geralt sided with Iorveth in The Witcher 2, he just waves him through. Inside, Witcher Senses mark three crates. Outside, van Hoorn and his thugs are waiting. Stay close during the fight or the quest fails.

With van Hoorn gone, Cleaver loses interest and Hattori gets back to work. Come back after about six hours for the sword Blade from the Bits.

Walkthrough

  1. Visit Éibhear Hattori at his home in Novigrad.
  2. Meet him at the docks after 8 pm and negotiate with Tinboy.
  3. Fight Cleaver’s men and follow Hattori.
  4. Find Sukrus outside The Golden Sturgeon and win or lose the fistfight.
  5. Deal with his brother-in-law on the ship by Axii or by smashing the mead barrels.
  6. Return to Hattori, then meet Sukrus at the warehouse after dark.
  7. Get past the dwarf, mark the three crates and fight van Hoorn.
  8. Return to Hattori, then again after about six hours for your reward.

Quest Consequences & Choices

Hattori becomes a master swordsmith.

Involved characters

Involved monsters

Quest Type:
Rewards XP: Several small rewards along the way (25 XP after the negotiation, 10 XP twice for Sukrus and Hattori)
Gold: 20 + 10 + 10 crowns along the way
Loot: Blade from the Bits; Hattori becomes available as a master swordsmith

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.