The full game plus Hearts of Stone and Blood and Wine on one disc, and it includes the free Remastered upgrade. Still the best 200 hours a monster slayer can buy.
Find it on AmazonUndvik
Undvik is a frozen, empty island in the southwest of the Skellige archipelago, and one of the few places in The Witcher 3 where there is not a single villager left to talk to. It used to belong to Clan Tordarroch, whose old forge still stands on the island, but its people fled when an ice giant made Undvik his home. What remains are ruined villages, a half-built ship rotting in the snow, and a coastline crawling with sirens and harpies.
Several realms have warned travellers to stay away, which of course only draws adventurers and mercenaries hoping to claim the bounty on the giant. And one young an Craite looking to prove he deserves a crown. Fittingly, undvik is Swedish for “avoid”.
In The Witcher 3
Undvik is the setting of The Lord of Undvik. Crach an Craite sends Geralt after his son Hjalmar, who sailed to Undvik to kill the ice giant and has not been heard from since. Geralt lands on the north coast, finds the old guard tower where Hjalmar’s men died, rescues a survivor called Folan from a cave of trolls and follows the trail through the ruined town of Urskar to the Dorve Ruins, where Hjalmar joins him. In the giant’s cave, Hjalmar’s friend Vigi sits locked in a cage, and freeing him is up to you. The giant, Myrhyff, goes down after a hard fight, and Hjalmar gets the killing blow. Along the way you can also help Octo, an eccentric survivor building a boat inside the unfinished ship where the giant keeps his sirens.
The island returns at the very end of the main story. Emperor Emhyr‘s fleet anchors off Undvik, and the main quest On Thin Ice begins on the Marlin Coast, where Avallac’h uses the Sunstone to lure Eredin and the Naglfar into a trap. During the battle Eredin pulls Geralt back to the island, and the quest ends on Undvik too, when Yennefer brings Geralt back after the final duel.
Quests on Undvik
- The Lord of Undvik
- On Thin Ice
Good to know
- There is no way to fast travel to Undvik until you have sailed there. Its signposts include the Marlin Coast, Urskar, the Dorve Ruins and the Clan Tordarroch Forge.
- For The Lord of Undvik, land on the north coast first. Coming in from the west skips parts of the quest.
- Expect sirens, harpies, erynias and devourers, plus ice trolls in the snow.
- For the giant, ogroid oil on your silver sword and Quen for defence make the fight much easier.
- Undvik is part of the Skellige map, south of Spikeroog.
In the books
Undvik is also named in Sapkowski’s saga as the territory of Clan Tordarroch. In the books it lies east of Ard Skellig and An Skellig, while the game moved it to the west side of the archipelago.
Related on Amazon
As an Amazon Associate we earn from qualifying purchases.
Part of
Places in this area
Characters at this location
Monsters at this location
Other locations in the region
Quests at this location
Keep exploring
Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.
Pick a potion, decoction or bomb and see every ingredient you need.
Answer the key choices and find out which Witcher 3 ending you will get.
Every location, quest and monster in the first region on one map.
The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.
Tick off every school gear diagram and crafted piece, with diagram locations.
Search any monster and see the right oil, Signs and bombs.












