The Path of Warriors

Overview

The Path of Warriors is a secondary quest in The Witcher 3: Wild Hunt, set on the Trail to Yngvar’s Fang on An Skellig, in the Skellige Isles. It becomes available after The Tower Outta Nowheres. Start it by talking to the women in the center of Urialla Harbor, or to Gunnar at the start of the trail.

The challenge

Gunnar does not think much of a foreigner’s chances. The trail has two parts: climb to the summit and take the token there, then go through a cave and bring back what lies at its end.

The mountain

The climb is guarded by harpies and sirens. At a gap too wide to jump, slide down to the path below and climb back up through the ruins. A missed jump usually drops you back to the last section. The structure after the slide holds part of the Bear School gear scavenger hunt. At the top, take the token from the totem pole. A Quen place of power is there too.

The cave

The other path down is a long slide to the cave. Inside is a long underwater swim, where a Killer Whale potion helps. Between the two tunnels there is dry land with two gargoyles, but no token. The second token lies about three quarters of the way through the second tunnel. Bandits wait outside the far exit, so swim back if you want to avoid them.

Gunnar is impressed when Geralt returns with both tokens.

Walkthrough

  1. Complete The Tower Outta Nowheres.
  2. Talk to Gunnar at the Trail to Yngvar’s Fang.
  3. Climb the trail, fighting harpies and sirens, and take the token from the summit totem.
  4. Slide down the other path to the cave.
  5. Swim through the tunnels and loot the token in the second tunnel.
  6. Return to Gunnar.

Quest Consequences & Choices

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 100 XP
Loot: Diagram: Assault gauntlets
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.