King’s Gambit
A feast at Kaer Trolde turns into a massacre when bears appear in the hall. Geralt helps Cerys or Hjalmar find the culprit, and decides who will rule Skellige.
A feast at Kaer Trolde turns into a massacre when bears appear in the hall. Geralt helps Cerys or Hjalmar find the culprit, and decides who will rule Skellige.
A cyclops by an overturned wagon, a trail of blood and a letter to the Kaer Trolde blacksmith. Geralt has to decide how much of the truth to tell.
A Skelliger at Kaer Trolde Harbor wants his stolen family sword back. The thieves' own journals lead Geralt across Ard Skellig.
The race for the throne of Skellige ends beneath the sacred oak at Gedyneith, where the jarls proclaim their new ruler.
Odhen of Rannvaig is desperate to find his missing son. The search leads to Kaer Nyssen, and to a fiend named Morvudd.
Aggressive drowners plague the village below Kaer Trolde. Geralt expects easy coin, but the caves under the cliffs hold something worse.
To trap Eredin's ship in the world, the sorceresses need a legendary elven artifact, and Geralt has to find it somewhere in Skellige.
Geralt looks for allies in Skellige to fight the Wild Hunt at Kaer Morhen, in the middle of a fight over the throne.
King Bran's wake at Kaer Trolde is full of mead, brawls and jarls, until Yennefer drags Geralt away to break into a druid's laboratory.
Yennefer is waiting in Skellige. Getting there means finding a captain brave, or drunk, enough to sail through pirate waters.