Vintner’s Contract: Rivecalme Storehouse

Overview

Vintner’s Contract: Rivecalme Storehouse is a short Blood and Wine secondary quest in Sansretour Valley, Toussaint, recommended for level 37. A vintner has acquired a property that came with some very unpleasant tenants: a pack of ghouls, led by an alghoul.

Getting the contract

The Rivecalme storehouse stands just west of the Dulcinea Windmill. The wine merchant is waiting outside. Talk to him, haggle if you like, and agree to clear the place out.

The investigation

There is nothing to track. Step inside and Geralt immediately comments on the smell, which is your cue to draw your silver sword. The ghouls and their alghoul leader are inside. Kill them all, then walk back out to the merchant.

Fighting ghouls and the alghoul

This is a pack fight, and the alghoul is the one to worry about. As long as it is alive, it screams to stun you and whips the ghouls into a frenzy. The usual advice is to put the leader down first, though thinning out a couple of ghouls to stop yourself getting surrounded is fine too.

  • Coat your silver sword with necrophage oil.
  • When the alghoul’s spines rise, cast Axii to calm it down. Hitting the spines only hurts you.
  • Keep Quen up so attacks from behind and its knockdown lunges don’t land cleanly.
  • Fight at the edge of the pack, not in the middle, and finish wounded ghouls before they frenzy and heal.

Full tactics are on our Alghoul page.

Rewards

The merchant pays 150 crowns and you get 100 XP. The XP drops if Geralt is above level 49.

Ghouls also turn up elsewhere in Toussaint, for example in Contract: Bovine Blues. For more of the same kind of work, try Vintner’s Contract: Dun Tynne Hillside or Vintner’s Contract: Cleaning Those Hard-to-Reach Places.

Walkthrough

  1. Go to the Rivecalme storehouse just west of the Dulcinea Windmill in Sansretour Valley.
  2. Talk to the wine merchant outside and accept the job, haggling if you like.
  3. Enter the storehouse.
  4. Kill the alghoul and the ghouls inside.
  5. Return to the merchant for your pay.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest rewards

Vintner’s Contract: Rivecalme Storehouse
Quest Type:
XP: 100 XP
Gold: 150 crowns
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.