Play as a young witcher from one of the schools, train, take contracts and hunt monsters across the Continent. Great for 1 to 5 players around the holiday table.
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Arachnomorph
Arachnomorphs are spider-like creatures, cousins of ordinary spiders that came into this world after the Conjunction of the Spheres. They live in deep, dark caves and lonely, soggy swamps. They are fast and agile, and they can throw webs that pin their victims in place. The largest kind, the arachnomorph colossus, can leap great distances, seems to have no end of silk, and is said to eat an entire ox in seconds.
The bestiary warns that only a few witchers could take one down. Ordinary arachnomorphs often come in groups, and some caves hide a much larger one deeper in.
In The Witcher 3 they show up in both expansions. In Hearts of Stone you meet them in the tunnel of the von Everec family crypt during Dead Man’s Party, in a trapdoor pit at the Borsody Auction House during Open Sesame!, as specters in Scenes From a Marriage, and in Bloodrot Pit during The Drakenborg Redemption, which ends with a large one. In Blood and Wine, they infest Chuchote Cave in Vintner’s Contract: Chuchote Cave.
Combat strategy
Arachnomorphs rely on speed and webs, so your first job is to slow them down. Yrden traps and slows them, Aard stuns them, and Axii can take one out of the fight for a moment. Their webs immobilize you, so don’t stand in one spot when they rear back to spit.
Groups are the real danger. Fight with your back to a wall where you can, and use the crossbow or bombs to thin out the pack. Larger ones jump at you, so be ready to roll when one leaps.
- Apply insectoid oil to your silver sword.
- Lay Yrden to catch and slow several at once.
- Use Aard to stun them and Axii to neutralize one briefly.
- Bombs and the crossbow are effective, per the bestiary.
- Dodge the web throw; getting stuck in a group is deadly.
- Signs Weakness: aard, axii
- Oil Weakness: insectoid oil
- Bomb Weakness: none
Where to find it
Appears in quests
Loot
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A gorgeous hardcover guide to the history, kingdoms, monsters and witcher schools of the games, told in-world and packed with art.
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Keep exploring
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Pick a potion, decoction or bomb and see every ingredient you need.
Answer the key choices and find out which Witcher 3 ending you will get.
Every location, quest and monster in the first region on one map.
The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.
Tick off every school gear diagram and crafted piece, with diagram locations.
Search any monster and see the right oil, Signs and bombs.
weapons
Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.
monster
From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.
characters
Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.
armor
Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.

