Skjall’s Grave

Skjall’s Grave is a short, quietly moving quest in The Witcher 3. Ciri wants to pay her respects to Skjall, the young man from Hindarsfjall who died after helping her escape the Wild Hunt, and Geralt goes with her.

How to start Skjall’s Grave

The quest only starts if you agree to visit the grave with Ciri at the end of Child of the Elder Blood. That choice counts towards a good ending for Ciri. It is a level 28 quest worth 100 XP.

A burial denied

At the cemetery in Lofoten, there is no grave. The villagers, who branded Skjall a coward, threw his body into a pit where dead sheep are left for the crabs. Ciri pulls him out and gives him a proper burial herself. Some locals are not happy about it, but they do nothing: by their own laws, desecrating a grave is even worse than running from a fight. Geralt can threaten them, but it changes nothing.

Things to know

  • The quest is almost entirely a cutscene, and the dialogue choices do not change anything. What matters is that you agreed to come.
  • Skjall’s grave can be found later, southwest of the Lofoten cemetery.
  • Read about Skjall’s story in Nameless and The Calm Before the Storm.

Walkthrough

  1. Agree to go with Ciri at the end of Child of the Elder Blood.
  2. Meet Ciri at the Lofoten cemetery on Hindarsfjall.
  3. Watch the scene as Ciri buries Skjall, then choose whether to stay with her (100 XP).

Quest Consequences & Choices

Agreeing to come is what counts towards Ciri’s good ending. The dialogue choices during the quest have no effect.

Involved characters

Involved monsters

Quest rewards

Skjall’s Grave
Quest Type:
Game:
XP: 100 XP
Gold: None
Loot: None
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.