A Greedy God

Overview

A Greedy God is a secondary quest in The Witcher 3: Wild Hunt, set in ruins south of Wastrel Manor in the Mire area of Velen. You need the Eye of Nehaleni from the main story to finish it.

The Allgod

Two peasants, Dagmar and Preben, are bringing offerings to their deity, the Allgod. Long ago one of their ancestors saw a bush burst into flames, and a voice demanded worship and gifts. Now the war has made the offerings poor, and the Allgod has cursed them for it. Geralt agrees to speak on their behalf.

The “god” threatens avalanches on the village if the food does not improve, which is odd in flat country, and his voice clearly comes from below ground.

The truth underground

Witcher Senses reveal a crack in the wall and a bottle smelling of vinegar. The trail leads to rubble that is really an illusion. The Eye of Nehaleni dispels it and opens a hidden cellar. Inside is the Allgod: a fat sylvan who has been living off the villagers’ gifts.

Choices

  • Kill him. The peasants are upset even when told he was just a common monster, and leave for Claywich.
  • Bargain. Persuade him to accept modest offerings. The peasants are grateful and pay Geralt.
  • Do not bargain. The peasants resign themselves to emptying their stores for him.

If the sylvan lives, Geralt can also tell the peasants about the cellar. If he does, the cellar is later buried in rubble. If he keeps quiet, a group of worshippers can later be found there, while the Allgod complains that nothing tastes nice anymore.

Walkthrough

  1. Follow the road south from Wastrel Manor and talk to Dagmar and Preben at the ruins.
  2. Speak to the Allgod at the statue.
  3. Use Witcher Senses on the crack and the vinegar bottle, and follow the trail.
  4. Use the Eye of Nehaleni on the illusory rubble and go down to the cellar.
  5. Kill the sylvan, bargain with him or refuse to bargain.
  6. Tell the peasants the outcome, and choose whether to mention the cellar.

Quest Consequences & Choices

If killed, the peasants move to Claywich. If spared, the cellar is buried or the worship continues depending on what you told them.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 75 XP (25 XP after the cellar, 50 XP on completion), +50 XP for mentioning the cellar after bargaining
Gold: 50 crowns for bargaining, +50 crowns for mentioning the cellar
Location:

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