Spooked Mare

Overview

Spooked Mare is a secondary quest in The Witcher 3: Wild Hunt, set in Gustfields at a hut north-northwest of the Crossroads signpost near Oxenfurt.

The missing horse

A farmer calls Geralt over. He believes a “woodland spook” has taken his gray horse, and his neighbor has lost one too. Near where he stands there are drops of blood. South by the open pen, hoofprints lead away. Follow them on foot or on Roach to a hidden pen full of horses, guarded by Scoia’tael. Follow the trail all the way to the commander. Jumping the fence makes the elves attack at once.

The choice

The commander explains they need the horses to move their wounded. Geralt can:

  • Agree that they need the horses more, which ends the quest with no reward.
  • Use Axii to change the commander’s mind.
  • Pay 100 crowns for a horse.
  • Threaten them, which starts a fight.

Which horse?

The farmer’s horse is the gray one, but this is one of the rare times a wrong choice pays better. Bring back the gray and he pays a little. Bring back another horse and he is happy to trade his old mare for a young one, and pays more.

Walkthrough

  1. Talk to the farmer at the hut north-northwest of the Crossroads signpost.
  2. Examine the blood and follow the hoofprints south to the hidden pen.
  3. Talk to the Scoia’tael commander and choose: let them keep it, Axii, pay 100 crowns, or fight.
  4. Take a horse from the pen and ride it back to the farmer’s pen.

Quest Consequences & Choices

Involved characters

Involved monsters

Locations

Quest rewards

Spooked Mare
Quest Type:
Game:
XP: 75 XP
Gold: 20 crowns for the gray horse, 50 crowns for another horse
Location:
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