The full game plus Hearts of Stone and Blood and Wine on one disc, and it includes the free Remastered upgrade. Still the best 200 hours a monster slayer can buy.
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The White Lady
The White Lady is a noonwraith who haunts the fields west of Drahim Castle in the Novigrad countryside. In life she was Luzi, a young woman whose parents promised her to a much older man. She took her own life on her wedding day rather than go through with it, and her grief and anger tied her spirit to the place where she died.
Like other noonwraiths, she shows up in the midday heat. She has kept farmers away from their harvest and killed travelers, and the local peasants put up a bounty, fearing famine. In a fight she turns immaterial to avoid harm and splits into mirror images that help restore her strength.
You put her to rest in Contract: The White Lady, from the Farcorners notice board. The widow Helma sends you to a campfire where three of four drunken men who went after the wraith lie dead. You follow the tracks of the fourth up to the castle tower and down into its cellar, where a ghoul may be waiting. Helma then gives you the dagger Luzi used. Throwing it into the campfire calls the White Lady out. She drops a noonwraith trophy and the sword Deithwen.
Combat strategy
A noonwraith is mostly out of reach until you force her into solid form. Yrden does exactly that: lure her into the circle, and while she is trapped she becomes material and takes full damage. When she splits into three copies, kill the copies fast, since she uses them to heal. Silver blades dispel the illusions. Don’t let the fight drag on. The longer it lasts, the worse your odds.
- Coat your silver sword with specter oil.
- Cast Yrden and fight inside the circle.
- Throw Moon Dust to force her into material form.
- Use strong attacks or Igni while she is solid.
- Destroy her mirror images before they can heal her.
- Signs Weakness: yrden
- Oil Weakness: specter oil
- Bomb Weakness: moon dust
Where to find it
Appears in quests
Loot
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Play as a young witcher from one of the schools, train, take contracts and hunt monsters across the Continent. Great for 1 to 5 players around the holiday table.
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A gorgeous hardcover guide to the history, kingdoms, monsters and witcher schools of the games, told in-world and packed with art.
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