Contract: The White Lady

Overview

Contract: The White Lady is a level 16 witcher contract in the rich farmland outside Novigrad, around the village of Farcorners and the ruined tower of Drahim Castle. A bounty has been posted on the White Lady, a phantom haunting the fields, and Geralt, perpetually short of coin, takes the job. The White Lady is a noonwraith, and the person who posted the bounty, a widow named Helma, knows more about her than she first lets on.

Getting the contract

There are three starting points: the notice on the Farcorners notice board, climbing Drahim Castle and examining the floor at the top, or finding the bodies by a campfire in the fields. Whichever you choose, the steps are the same, just in a different order. The notice is the tidiest route. Helma tells you that four men got drunk and went out to give the White Lady a good “plowing”, hoping that would make her stop. It did not, and she points you to the area near Drahim Castle.

The investigation

  • At the campfire you find three bodies. The bottles are optional; examine all three bodies. If you have spoken to Helma, Geralt notes there should be four.
  • Tracks appear nearby. Follow them up to the castle.
  • At the end of the footprints is a blood splatter. Follow it down into the cellar to find the fourth body. A ghoul is supposed to be waiting here, though it sometimes only shows up as you leave.
  • Once you have examined the bodies at both sites, Geralt concludes he is dealing with a noonwraith.
  • Back with Helma, she realizes who the wraith must be: Luzi, a young woman whose parents promised her to a much older man. She took her own life on her wedding day rather than go through with it. Helma gives you the silver dagger Luzi used.
  • Return to the campfire and throw the dagger into the flames to call the White Lady out.

Fighting the White Lady

Like every noonwraith, she spends much of the fight out of reach unless you force her into solid form. Yrden does that: lure her into the circle and hit her while she is trapped. Moon Dust has the same effect, and specter oil on your silver sword adds damage. Every so often she splits into three weaker copies and uses them to heal, so kill them quickly. Full tactics on our White Lady page.

Rewards

  • XP: 285 in total (25 for identifying the noonwraith, 260 from Helma).
  • Crowns: 184 from Helma.
  • Loot: a noonwraith trophy and the sword Deithwen.

Walkthrough

  1. Read the notice in Farcorners and talk to the widow Helma, or start at the campfire bodies or the top of Drahim Castle.
  2. Examine the three bodies at the campfire.
  3. Follow the tracks up to Drahim Castle and the blood trail into the cellar.
  4. Examine the fourth body and deal with the ghoul.
  5. Tell Helma it is a noonwraith and take Luzi’s silver dagger.
  6. Throw the dagger into the campfire to summon the White Lady.
  7. Kill her with Yrden, Moon Dust and specter oil, and take the trophy and Deithwen.
  8. Return to Helma for 184 crowns.

Quest Consequences & Choices

Killing the White Lady lays Luzi’s spirit to rest and ends the haunting of the fields.

Involved characters

Involved monsters

Locations

Quest rewards

Contract: The White Lady
Quest Type:
Game:
XP: 285 XP
Gold: 184 crowns from Helma
Loot: Noonwraith trophy, Deithwen
Location:
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