Safe Haven

Safe Haven is a secondary quest in Act II of The Witcher, set in Vizima’s Temple Quarter and the Swamp Forest beyond it. Zoltan or Siegfried will mention that the merchant Declan Leuvaarden is having trouble, and Leuvaarden himself can be found doing business on the Dike during the day. Dropping the names of mutual friends helps smooth the introduction.

Drowners have been crawling up at the swamp landing at night and disrupting his trade, and Leuvaarden offers 400 orens to make the problem go away. It is a simple night of drowner-bashing, but a good early earner in the chapter, and it puts Geralt on the radar of a merchant who will matter later.

Walkthrough

  1. Hear about Leuvaarden’s problem from Zoltan or Siegfried.
  2. Get access to the Dike and talk to Leuvaarden there during the day.
  3. Take the ferryman across to the Swamp Forest landing.
  4. Go to the fireplace near the large tree by the landing and meditate until midnight.
  5. Patrol between the landing, the fireplace and the edge of the woods, killing drowners as they show up one by one, until your journal updates.
  6. Return to Leuvaarden on the Dike and collect your 400 orens.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 500–2,000 XP depending on the stage
Gold: 400 orens
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