A Pilgrimage

A Pilgrimage is a secondary quest in Act II of The Witcher, set in the Swamp Forest. An old man who likes to be called Gramps waits on the rocky road near the landing and asks Geralt to see him safely to the shrine of Melitele. You can tell him to get lost, but he is worth the walk: he turns the escort into a guided tour of the swamp, with gossip about a vodyanoi cult among the brickmakers, a tomb hidden in a cave and the strange runes of the Mage’s tower.

Along the way he also gives a short herbalism lesson and hands over a couple of alchemy formulae. At the shrine he shares the real prize: he once met the witcher Berengar, who was curious about the druids’ Elemental Circle and the tower ruins. He also invites Geralt to drop by his house sometime.

Walkthrough

  1. Find Gramps on the rocky road near the swamp landing and agree to escort him.
  2. Follow him and keep him alive. He stops to talk at the Clay Pits (the vodyanoi cult), near the cave (the tomb) and by the Mage’s tower.
  3. On the Three Islands northwest of the Clay Pits, listen to his lesson on celandine and take the formulae.
  4. Bring him to the shrine of Melitele and talk to him after he prays.

Quest Consequences & Choices

At the shrine you get two dialogue options. Picking the Berengar question directly locks out the other one, while picking the other option makes Gramps bring up Berengar anyway, so that is the safer choice. Also avoid entering the cave while Gramps is following you: he can get stuck there and break this quest and others tied to him.

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 200–1,500 XP depending on the step
Loot: Maribor Forest formula, King and Queen formula
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