Armor is a main quest in The Witcher that begins late in Act IV and wraps up in Act V around Old Vizima and the swamp cemetery. Berengar, or later Zoltan, Triss or Rayla, tells Geralt about the legendary armor of the witcher Raven, supposedly buried with him. Triss knows just the man to restore it: the alchemist Kalkstein.
Geralt has to dig through several crypts for the pieces: part of Count de Ruyter’s armor, the notes of an elven minstrel, the remains of Raven’s armor itself, and one extra component that depends on the side he has taken. Siding with the Order means St. Gregory’s Litany, siding with the elves means a dwarven fiber and alloy recirculator, and staying neutral means a magic formula. That choice decides which of the three armor versions Kalkstein forges. The quest is labelled as main but is not required to finish the game, so do not leave it too late.
