For a Higher Cause!

For a Higher Cause! is a main quest in The Witcher 2: Assassins of Kings, played in Chapter 3. Geralt arrives at Loc Muinne, an ancient former elven city, with Iorveth at his side, which places the quest on the Iorveth path. He is still hunting for the kidnapped Triss Merigold and for Síle de Tansarville.

The Order of the Flaming Rose has set up camp at the city gate, so Iorveth looks for a different way in. Geralt can follow him straight away or first visit the Order’s camp, where either the knights attack him or Siegfried of Denesle, now Grand Master, steps in and hands him his signet ring as a guarantee of safe passage.

Inside the walls the pair learn from Temerian soldiers that Philippa Eilhart is being held prisoner. Geralt reaches her either through the old elven sewers or by letting a patrol arrest him. He witnesses King Radovid taking cruel revenge on Philippa, escapes an attempt on his life by Shilard Fitz-Oesterlen, and confronts the emissary about Triss. The quest closes with a choice between rescuing the blinded Philippa or taking the stunned Shilard to find Triss.

Walkthrough

  1. Go to the gate of Loc Muinne with Iorveth.
  2. Either follow Iorveth or look around the camp of the Order of the Flaming Rose.
  3. Follow Iorveth through the cave passage into the city.
  4. Search the city for Philippa Eilhart.
  5. Reach Philippa through the sewers, or attract the guards’ attention and get yourself locked up.
  6. If imprisoned, talk to Philippa in the neighbouring cell.
  7. When Fitz-Oesterlen orders you killed, use the Igni Sign to burn the ropes binding you.
  8. Confront Shilard Fitz-Oesterlen and question him about Triss.
  9. Decide whether to free Philippa or carry off Shilard.

Quest Consequences & Choices

Visiting the Order’s camp ends either in a fight with the knights, after which Geralt retreats and follows Iorveth, or in Siegfried granting him his signet ring for protection from the Order. Geralt can reach Philippa’s cell through the sewers or by being arrested by a patrol. At the end he must choose: free the wounded Philippa and look after her, or take Shilard Fitz-Oesterlen, his only lead to the captive Triss.

Involved characters

Involved monsters

Locations

Quest rewards

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