Anatomy of a Crime

Anatomy of a Crime is a main quest in Act II of The Witcher, set in Vizima’s Temple Quarter. After a Salamandra attack, the detective Raymond Maarloeve sends a messenger boy to fetch Geralt: the investigation’s star witness has most likely been murdered, and Raymond wants an autopsy to find out how.

Geralt has never cut open a corpse for science, so he turns to Shani, who agrees to help – provided he does some homework on medicine and on Zerrikanian vermin first. The gravedigger has the body, and like most gravediggers he is happy to look the other way for the right bottle. What the autopsy reveals, and whom Geralt ends up suspecting, depends on how well prepared he is.

Walkthrough

  1. Answer Raymond’s summons and agree to look into the witness’s death.
  2. Ask Shani for help. She wants you to learn about medical science and Zerrikanian vermin.
  3. Medical science: read Forensic Medicine (sold by the Antiquary on Merchant Street or by Thaler), or ask the gravedigger about the prisoner’s body.
  4. Zerrikanian vermin: read Zerrikanian Insects and Other Vermin (Antiquary), or give the Gardener some food and ask about his mercenary days.
  5. Bribe the gravedigger with dwarven spirit (or Mahakaman mead) so he releases the corpse.
  6. Meet Shani at St. Lebioda’s Hospital at night (any time from 21:00 to 5:30) and perform the autopsy.

Quest Consequences & Choices

  • The autopsy can point the finger at Ramsmeat, Kalkstein or Azar Javed. Leaning toward Ramsmeat or Kalkstein in the dialogue is enough to blame them.
  • To expose Azar Javed you need both pieces of knowledge, and you must stay sceptical (“This is too easy…”) once the body turns out to have been gnawed by necrophages. This gives the most XP.
  • If Geralt already knows the truth about who is posing as Raymond, the misleading dialogue options disappear and he works it out automatically.

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 500–2,500 XP depending on how you finish it
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.