From a Bygone Era

From a Bygone Era is a quest in The Witcher 2: Assassins of Kings that starts in Chapter 2 and continues in Chapter 3. In Malget’s hut, Geralt finds notes that are clearly magical and looks for someone versed in sorcery to make sense of them. They turn out to be necromantic formulae for pacts with evil spirits, documents dangerous enough that owning them is punishable by death.

Geralt can sell the notes to Dethmold or keep them. If he keeps them, the story resumes in Chapter 3 in the sewers of Loc Muinne, where he meets a creature like a will-o’-the-wisp that asks a question in an unknown language while the notes begin to glow. The sorcerer Bras of Ban Ard explains that it is a Vran guardian: the extinct reptilian Vrans protected their treasures with magical sentinels that only let in those who know the password.

Reading the password from Malget’s notes opens a portal to a locked room with seven braziers. Solving the brazier puzzle leads to another Vran-made guardian that rewards those it considers worthy, and how Geralt answers it decides the outcome.

Walkthrough

  1. Chapter 2: take the magical notes from Malget’s hut.
  2. Find someone who can decipher them; Dethmold identifies them and offers to buy them.
  3. Keep the notes if you want to continue the quest.
  4. Chapter 3: meet the wisp-like Vran guardian in the sewers of Loc Muinne.
  5. Talk to Bras of Ban Ard about the Vrans and their guardians.
  6. Give the guardian the correct password from Malget’s notes; a wrong answer is punished with a blast of magic.
  7. Enter the portal the guardian opens.
  8. Use the braziers to open the door. Each one changes the state of two others, so all seven must end up lit.
  9. Go through the door and speak with the second guardian.

Quest Consequences & Choices

In Chapter 2 the notes can be sold to Dethmold for money or kept. In Chapter 3, the second guardian can respond in three ways. If Geralt hesitates, he is thrown back into the sewers and the portal closes for good. If he claims to be the Chosen One and lets the guardian use the artifact, he is prompted to open the Character Development panel and redistribute his Talents. If he refuses to cooperate, the guardian attacks him, and after killing it Geralt never learns what it was offering.

Involved characters

Involved monsters

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Quest rewards

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