A Favor for a Friend

Overview

A Favor for a Friend is a secondary quest in The Witcher 3: Wild Hunt and the second part of Keira Metz‘s story in Velen. It begins after Geralt tells Keira that the curse on Fyke Isle has been lifted. Starting it locks out Lynch Mob if you have not done that yet, and it fails if not finished before The Isle of Mists.

The missing wagon

Keira was expecting a trader carrying rare ingredients, and he never arrived. Geralt reasons that the wagon must have passed through Hangman’s Alley. Drowners and a water hag wait there. After dealing with them, Geralt picks up wagon tracks near the signpost and follows them south into the forest.

The wrecked wagon has an inventory list mentioning catoblepas meat and a blood trail leading to a body guarded by a rotfiend. A chest under the wagon holds Keira’s package, miraculously intact. There is nothing magical about it.

Dinner under the stars

Keira admits the “ingredients” are delicacies she has missed during her exile in Velen. She wants to share them, and asks Geralt to play along as Prince Charming. Refusing ends the quest in failure. Agreeing leads to a race to a scenic spot (winning gives extra XP), dinner by the water, and the option of a romance scene with Keira. It does not affect romancing Yennefer or Triss later.

However the evening goes, it ends with Keira putting Geralt to sleep with a spell. He wakes at dawn to find her gone, and suspects she has sailed for Fyke Isle. That leads straight into For the Advancement of Learning.

Tip

Keira is one of the few reliable sellers of greater runes at this level. If you want to keep her as a vendor, pause the questline before the dinner.

Walkthrough

  1. Tell Keira the curse on Fyke Isle is lifted and accept her new request.
  2. Go to Hangman’s Alley and kill the drowners and water hag.
  3. Follow the wagon tracks south from the signpost into the forest.
  4. Examine the wreck, follow the blood trail and kill the rotfiend.
  5. Take Keira’s package from the chest under the wagon.
  6. Bring it to Keira and agree to play along.
  7. Race her to the dinner spot and spend the evening together.
  8. Wake at dawn to find Keira gone.

Quest Consequences & Choices

Starts For the Advancement of Learning. Doing this quest locks out Lynch Mob if not already done.

Involved characters

Quest Type:
Rewards XP: 105 XP (25 XP for the package, 80 XP on completion, +50 XP for winning the race)

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.