The Cannibal

The Cannibal is a secondary quest in Act II of The Witcher, set in the Swamp Forest. Geralt first meets Gramps, a harmless-looking old man, at the swamp landing, and escorting him to the shrine of Melitele is what A Pilgrimage is all about.

Once that pilgrimage is done, a visit to Gramps’ cabin tells a rather different story: gnawed human bones and leftover brains lying about the place. Grandpa, it seems, has unusual eating habits. What Geralt does about it is entirely up to him – Gramps plays no part in any other quest, so the decision only matters here.

Walkthrough

  1. Complete A Pilgrimage, escorting Gramps from the swamp landing to the shrine of Melitele.
  2. Visit Gramps’ cabin in the Swamp Forest. The human remains inside start the quest.
  3. Confront Gramps and choose whether to spare him or kill him.
  4. If you fight, kill the echinopsae (including an archespore) that rise up to protect him.

Quest Consequences & Choices

  • Let him live: Gramps hands over the Formula for Hanged Man’s Venom.
  • Kill him: he flees outside and five plant monsters, among them an archespore, come to his defence. Defeating them pays more experience than sparing him.

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 500–2,000 XP depending on how you finish it
Loot: Azoth, Formula for Hanged Man’s Venom
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.