Blood Run is the shortest main quest in Blood and Wine, but an important one. Geralt finally comes face to face with the Beast of Beauclair, and an old friend returns with a name for the killer.
How to start Blood Run
It begins automatically when The Beast of Toussaint ends. The suggested level is 36. You get 1,000 XP if you win the fight with the Beast.
Too late for Milton
Geralt and Anna Henrietta reach the greenhouse, but the Beast has already killed Milton. Geralt chases it into Hauteville in Beauclair, to an empty warehouse, where the two exchange a few words before the fight.
Before the fight can be decided, Regis steps in and the Beast flees. Regis explains that the Beast is called Dettlaff, the vampire who helped him regenerate after his “death”. He is sure Dettlaff would not do this without a reason. Knights arrive, so Regis slips away after telling Geralt where to meet him. The story continues in La Cage au Fou.
Tips
- The Beast teleports and tries to stab you in the back. Dodge after he teleports and counter. Quen with Active Shield holds up well, as his hits are fast but not very strong.
- The fight stops before anyone reaches zero health, so don’t count on Undying. You can lose the fight, but then you get no XP.
- Hare Mask: to get it, return to the greenhouse right away. Later the body, and the mask, are gone.
- Notes in the warehouse, including one up a ladder, hint at the Rocking Horse toy shop, which matters later.
- Around this point a delivery boy usually finds Geralt in Beauclair with a letter. It starts Turn and Face the Strange, which unlocks mutations.








