Blood Ties

Overview

Blood Ties is a secondary quest in The Witcher 3: Wild Hunt. It starts in the Nilfgaardian Army Group ‘Center’ camp in Velen, where a noblewoman sits under a makeshift tent near the camp’s merchants.

A mother’s question

Her son Hrodeberth served with the army, and no soldier will tell her what happened to him. She asks Geralt to find out and suggests he start with the quartermaster, Tavar Eggebracht. Eggebracht can be paid, charmed with Axii, or, if Geralt finished Contract: Patrol Gone Missing without digging further, will simply tell him.

The truth is ugly. Hrodeberth’s unit tried to desert. Some were caught and hanged, the rest fled into the swamps. Eggebracht does not know which group the boy was in.

Following the trail

Northwest of the House of Respite, Witcher Senses reveal tracks by a dead horse. They lead past one body that is not Hrodeberth, possibly some ghouls, and finally to a row of hanged men. One of them has red hair, and an unsent letter lies beneath him. That is the proof Geralt needs.

The choice

Back at the camp, Geralt tells the mother her son is dead. He can spare her by lying about how he died, or tell her he deserted. Either way she thanks him and pays him.

Walkthrough

  1. Talk to the noblewoman in the Nilfgaardian camp in Velen.
  2. Ask quartermaster Tavar Eggebracht about Hrodeberth: pay 150 crowns, use Axii (Delusion level 2), or just ask if you finished Patrol Gone Missing without investigating further.
  3. Go northwest of the House of Respite and examine the tracks and dead horse with Witcher Senses.
  4. Follow the tracks, examine the first body and deal with any ghouls.
  5. Examine the red-haired hanged man and find the unsent letter below him.
  6. Return to the mother and choose to lie or tell the truth.

Quest Consequences & Choices

The mother learns her son is dead, either as a deserter or with a kinder story.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 10 XP (plus 15 XP for paying Eggebracht or 35 XP for using Axii)
Gold: 50 crowns (costs 150 crowns if you bribe the quartermaster)
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.