The Crown Witness

The Crown Witness is a main quest in Act II of The Witcher, set in Vizima’s Temple Quarter. It starts the first time Geralt talks to Raymond Maarloeve, who has heard that the city guard has locked up a Salamandra agent. A living, talking Salamander is exactly what Geralt needs, so he sets off to question the prisoner before someone else silences him.

Captain Vincent will not discuss the captive, so the real door-opener is the prison guard Jethro, whose cooperation costs a dose of fisstech. The prisoner turns out to have been moved to St. Lebioda’s hospital, where Shani and the guards insist on night-time visits only. When Geralt finally gets to his bedside, the man manages a single word, “Kalkstein”, before Ramsmeat’s thugs storm in. Afterwards Geralt and Raymond have two leads to chase: the alchemist Kalkstein and the bandit Ramsmeat.

Walkthrough

  1. Talk to Raymond Maarloeve at his house in the Temple Quarter to start the quest.
  2. Optionally ask Captain Vincent about the prisoner; he will not help.
  3. Go to the prison and talk to Jethro, who wants fisstech before he says anything.
  4. Get fisstech: loot it from bandits, buy it from Coleman at the Hairy Bear inn, or brew it from vermilion and quebrith with strong alcohol as a base.
  5. Give it to Jethro; he tells you the prisoner was taken to St. Lebioda’s hospital.
  6. At the hospital, the guards and Shani turn you away during the day. Come back after 10 pm and talk to the prisoner in the back wing.
  7. He whispers “Kalkstein” and passes out; fight off Ramsmeat’s thugs.
  8. Return to Raymond to compare notes and finish the quest.

Quest Consequences & Choices

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 500–3,000 XP depending on how you finish it
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