The Great Escape is Yennefer’s part of Final Preparations in The Witcher 3: a prison break. Margarita Laux-Antille, rector of Aretuza, is locked up in Deireadh prison in Oxenfurt, and Yennefer needs her for the Lodge of Sorceresses.
How to start The Great Escape
Meet Yennefer at Crippled Kate’s in Novigrad during Final Preparations. It is a level 28 quest worth 800 XP in total.
Catching the runaway
Yennefer is waiting for a regular called Abbé Faria, a man who escaped from Deireadh. When he walks in and sees Geralt, he bolts. Catch him in a chase through the streets. Aard or Axii helps, and if you take too long, Yennefer teleports and grabs him herself. He explains that the guards drink on duty and that the sewers are the way in, and Yennefer knows of elven ruins connected to them.
Through the ruins
Optionally, ask Zoltan to get the guards drunk, so there are fewer to fight. He refuses if you have already finished Now or Never. Yennefer meets Geralt in Oxenfurt, shows him a blocked-off well and gives him a trinket to call her once he finds Margarita. Below are the ruins and sewers: drowners, a grave hag by a stone door whose lever is missing its handle (take it from the open door in the next room), then a rotfiend and ghouls behind a breakable wall. A hole in the sewer wall leads into the prison.
The prison
Margarita tells Geralt that the warden has the key. In the courtyard, the alarm bell rings and everyone attacks: witch hunters, shield bearers, crossbowmen on the walls and the warden himself. Kill the warden, take the key, open Margarita’s cell and use Yennefer’s trinket. If you spared Síle de Tansarville in The Witcher 2, she is here too and asks for a dignified death. The sorceresses teleport out, and Geralt makes his own way out.
Tips
- Explore the ruins on the way in. Almost every chamber has a worthwhile chest, some under water.
- Open the other prisoners’ cells before you free Margarita, because you lose the key afterwards.
- Loot the warden: if you missed them in A Dangerous Game, he carries the gwent cards Isengrim Faoiltiarna, John Natalis and Fringilla Vigo.
- The sewer key in the first prison room opens the way out to a section with the diagram for enhanced Feline trousers. You can also just jump out through a hole in the courtyard wall.









