The Great Escape

The Great Escape is Yennefer’s part of Final Preparations in The Witcher 3: a prison break. Margarita Laux-Antille, rector of Aretuza, is locked up in Deireadh prison in Oxenfurt, and Yennefer needs her for the Lodge of Sorceresses.

How to start The Great Escape

Meet Yennefer at Crippled Kate’s in Novigrad during Final Preparations. It is a level 28 quest worth 800 XP in total.

Catching the runaway

Yennefer is waiting for a regular called Abbé Faria, a man who escaped from Deireadh. When he walks in and sees Geralt, he bolts. Catch him in a chase through the streets. Aard or Axii helps, and if you take too long, Yennefer teleports and grabs him herself. He explains that the guards drink on duty and that the sewers are the way in, and Yennefer knows of elven ruins connected to them.

Through the ruins

Optionally, ask Zoltan to get the guards drunk, so there are fewer to fight. He refuses if you have already finished Now or Never. Yennefer meets Geralt in Oxenfurt, shows him a blocked-off well and gives him a trinket to call her once he finds Margarita. Below are the ruins and sewers: drowners, a grave hag by a stone door whose lever is missing its handle (take it from the open door in the next room), then a rotfiend and ghouls behind a breakable wall. A hole in the sewer wall leads into the prison.

The prison

Margarita tells Geralt that the warden has the key. In the courtyard, the alarm bell rings and everyone attacks: witch hunters, shield bearers, crossbowmen on the walls and the warden himself. Kill the warden, take the key, open Margarita’s cell and use Yennefer’s trinket. If you spared Síle de Tansarville in The Witcher 2, she is here too and asks for a dignified death. The sorceresses teleport out, and Geralt makes his own way out.

Tips

  • Explore the ruins on the way in. Almost every chamber has a worthwhile chest, some under water.
  • Open the other prisoners’ cells before you free Margarita, because you lose the key afterwards.
  • Loot the warden: if you missed them in A Dangerous Game, he carries the gwent cards Isengrim Faoiltiarna, John Natalis and Fringilla Vigo.
  • The sewer key in the first prison room opens the way out to a section with the diagram for enhanced Feline trousers. You can also just jump out through a hole in the courtyard wall.

Walkthrough

  1. Meet Yennefer at Crippled Kate’s and talk to her.
  2. Catch Abbé Faria when he runs (Aard or Axii help) and listen to him (200 XP).
  3. Optional: ask Zoltan to get the guards drunk.
  4. Meet Yennefer at the bridge into Oxenfurt and enter the ruins through the well.
  5. Explore the ruins, kill the grave hag and take the handle from the open door in the next room to repair the lever and open the stone door.
  6. Break the wall, kill the rotfiend and ghouls and follow the sewer to the hole into the prison.
  7. Kill the witch hunters in the first room and take the sewer key.
  8. Talk to Margarita in the cell block.
  9. Go up into the courtyard and kill the guards and the warden. Take the cell key (and gwent cards) from his body.
  10. Optional: open the other prisoners’ cells first.
  11. Open Margarita’s cell and use Yennefer’s trinket (300 XP).
  12. Escape the prison through the sewers or the hole in the courtyard wall (300 XP). Meet Zoltan if he helped.

Quest Consequences & Choices

Zoltan’s help means fewer guards, but he refuses if Now or Never is finished. If Síle de Tansarville survived The Witcher 2, she is in the prison and dies here at her own request. Freeing the other prisoners gives no reward beyond their thanks.

Involved characters

Involved monsters

Quest rewards

The Great Escape
Quest Type:
Game:
XP: 800 XP
Gold: None
Loot: Gwent cards Isengrim Faoiltiarna, John Natalis and Fringilla Vigo (if not already collected), Diagram: enhanced Feline trousers, chests in the ruins
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