The Sentry

The Sentry is a main quest in Act II of The Witcher, taking Geralt out to the Golem Burial Ground in the swamp. Kalkstein needs ten sephirot to open the sealed Mage’s tower, and they only have eight. The ninth is lodged inside a stone golem known as the Sentry. Vaska tells Geralt what she knows about the tower and hands him a Tarot card that hints at how to beat the thing.

The trick is lightning. Geralt needs a lightning rod from a blacksmith and a storm overhead, then a careful dance between three stone posts so the golem gets fried and he does not. The druids will happily summon a storm for a fee, but any old rain shower does the job for free, so patience pays here. Once the golem crumbles, Geralt can cut the sephirah out of its remains.

Walkthrough

  1. Ask Vaska about the Mage’s tower and get the Tower Tarot card from her, then discuss it with Kalkstein.
  2. Buy a lightning rod from a blacksmith: Malcolm Stein (50 orens) or the Order’s armourer (70 orens, needs instructions). Which one is available depends on the side you took in Force Recon.
  3. Wait for rain, or pay the druids 500 orens to summon a storm.
  4. At the Golem Burial Ground, stab the golem with the lightning rod while it is raining to wake it.
  5. Fight it using the three stone posts: touch each post in turn, and touch the third one while you stand outside the triangle with the golem inside. Three strikes kill it.
  6. Loot the remains for the Neh’tza sephirah and bring it back to Kalkstein.

Quest Consequences & Choices

No story choices, but some practical ones: waiting for rain saves you 500 orens. If you prefer brute force, the golem is weak to steel, not silver, and bombs or luring it into the Order or Scoia’tael camps also work.

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 500–2,000 XP depending on how you finish it
Loot: Golem’s Pith
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