Ave Henselt!

Ave Henselt! is a Chapter 2 side quest in The Witcher 2: Assassins of Kings on the Roche path, set in the arena of King Henselt’s Kaedweni camp. Once The Butcher of Cidaris is done, Proximo, who runs the arena, invites Geralt to fight in a tournament for the king’s entertainment. The bouts are not to the death, but they are fought with real blades and only held between noon and 20:00.

Geralt works through three Kaedweni fighters: the fencer Gwydion, the shield-bearing Rendang and Borin with his long two-handed blade. With no challengers left, Henselt grumbles that nobody can beat the witcher, and that is when Ves of the Blue Stripes steps into the ring. Take her seriously: she has no patience for anyone who goes easy on her, and how the duel ends shapes what happens when Geralt visits her tent afterwards.

Walkthrough

  1. After The Butcher of Cidaris, talk to Proximo at the arena ring and sign up (fights run 12:00–20:00).
  2. Defeat Gwydion, a straightforward fencer.
  3. Talk to Proximo and defeat Rendang; trap him with Yrden and use strong attacks to get past his shield.
  4. Talk to Proximo and defeat Borin, whose two-hander outreaches your sword.
  5. Accept Ves’s challenge and beat her. Bouts end when a fighter drops to half health; yielding counts as a loss.
  6. Visit Ves in her tent to talk after the tournament.

Quest Consequences & Choices

  • Beat Ves: Geralt wins the tournament and Ves is pleased he took her seriously; the right dialogue in her tent leads to a night together.
  • Ves wins fairly: she is still pleased and warms to him.
  • Throw the fight: Ves notices, is offended and refuses his apologies for good.
  • Losing any earlier bout knocks Geralt out of the tournament.

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 250
Gold: 250
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.