Alvin

Alvin is a main quest in Act IV of The Witcher, set in the village of Murky Waters by the lake. When Geralt arrives, Dandelion has news: Alvin is here, safe and well, looked after by a local woman named Alina. Dandelion also carries a letter and a dimeritium amulet from whoever Geralt left the boy with earlier, Triss or Shani, meant to keep Alvin’s wild magic in check.

Most of the quest is quiet time with the boy. Alvin still has nightmares, and he wants to know about witchers, destiny and the elves, so Geralt’s answers here shape the kind of advice the boy carries with him. Along the way the trail leads to the Fisher King and Black Tern Island, where the Lady of the Lake hands Geralt the sword Aerondight. The calm does not last: when the Order of the Flaming Rose raids the village, the frightened Alvin teleports away, and Geralt and Dandelion set off for Vizima to look for him.

Walkthrough

  1. Talk to Dandelion in Murky Waters, then find Alvin at Alina’s home.
  2. Give Alvin the dimeritium amulet from Triss or Shani.
  3. Spend time with Alvin and answer his questions about witchers, destiny and nonhumans.
  4. Ask Dandelion and the villagers about the boy’s new guardians.
  5. Follow the Fisher King’s directions to Black Tern Island and receive Aerondight from the Lady of the Lake.
  6. Survive the Order of the Flaming Rose’s attack on the village, during which Alvin teleports away.
  7. Head back to Vizima with Dandelion to search for him.

Quest Consequences & Choices

  • Your talks with Alvin about witchers, destiny and nonhumans each give XP whichever answer you pick, but they shape the advice the boy takes to heart.
  • If Alvin was left with Triss, the Gambling Ghost challenges you to dice for the boy. Lose, and you have to fight the ghost; it never gets to keep Alvin either way.

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 1,000–5,000 XP depending on the stage
Loot: Aerondight
Location:
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.