Contract: The Mystery of the Byways Murders

Overview

Contract: The Mystery of the Byways Murders is a level 22 witcher contract in the Mire, in the far southwest of Velen. A Nilfgaardian patrol has gone missing near the village of Byways, and the officer in charge, Milan, suspects a monster. When Geralt gets there, the village looks abandoned and ghouls are picking through the huts. The truth is buried underneath: the villagers have been looting an old elven ruin below Byways and woke up something that was far better left asleep, the ekimmara Sarasti.

Getting the contract

Read the notice on the Oreton notice board and talk to Milan, or simply find Byways on your own. Only talking to Milan first gives you the chance to haggle. If you find the village first you can still report to him later, as long as you go to Oreton before finishing the quest with the villagers.

The investigation

  • Clear out the ghouls in the village. A little later two survivors come out of hiding, and they are clearly not telling the whole story.
  • You can back off here and report to Milan, which ends the contract without a fight. Or you can keep pushing.
  • If you push, examine the animal carcasses and, more importantly, the two dead soldiers. Geralt picks up a scent.
  • Follow it uphill to a hut. Bytomir, one of the survivors, finally caves: the villagers found elven ruins under Byways and were digging out treasure. They woke a beast, tried to bury the entrance, and the Nilfgaardians were killed when they went back in. Bytomir hands over the hut key.
  • Inside the hut, a tuft of fur tells Geralt he is dealing with an ekimmara. Move the planks and head down into the tunnels to its lair.

Fighting Sarasti

The lair is cramped, so prepare before you go down. Sarasti regenerates quickly and its claws cause heavy bleeding, which means a slow, careful fight favors the vampire. Apply vampire oil, use Igni generously, keep Quen up against the bleeding and cast Yrden to limit its vanishing tricks. Devil’s Puffball also works on ekimmaras. Hit hard and finish fast. Full tactics on our Sarasti page.

Choices and outcomes

Two choices shape the ending. First, whether you investigate at all: backing off after the ghouls is a legitimate way out, and the survivors come to no harm either way. Second, whether the villagers know someone is paying you. If you talked to Milan and admit you are being paid, Bytomir and the others give you nothing after the kill. If you found the village first, or picked the “I’m nosy” option instead, Bytomir reluctantly pays up once Sarasti is dead. Once you turn the quest in with Bytomir after finding the village first, Milan has left Oreton, so visit him before you do if you want both rewards.

Rewards

  • From Sarasti: the sword Bloed Aedd, an ekimmara trophy and an ekimmara mutagen.
  • From Milan: 300 XP and 195 crowns if he gave you the contract, or 146 crowns if you found the village first and reported to him afterwards.
  • From Bytomir: 25 XP and 210 crowns, but only if the villagers don’t know you are being paid.
  • Another 25 XP for exploring the tunnels.

Walkthrough

  1. Read the notice in Oreton and talk to Milan, or find Byways yourself.
  2. Kill the ghouls in the village and talk to the two survivors.
  3. Keep pressing them (choose “I’m nosy” if you want Bytomir’s payment) and examine the soldiers’ bodies.
  4. Follow the scent of blood uphill to the hut and get the key from Bytomir.
  5. Examine the fur in the hut, move the planks and enter the tunnels.
  6. Kill the ekimmara Sarasti in its lair and loot Bloed Aedd and the trophy.
  7. Report to Milan in Oreton if you want his reward, then talk to Bytomir.

Quest Consequences & Choices

Backing off after the ghouls ends the contract without a fight. Revealing that Milan is paying you means the villagers give you nothing after Sarasti dies. Finishing with Bytomir after finding the village first makes Milan leave Oreton, so report to him first.

Involved characters

Involved monsters

Locations

Quest rewards

Contract: The Mystery of the Byways Murders
Quest Type:
Game:
XP: Up to 350 XP (300 from Milan, 25 from Bytomir, 25 for the tunnels)
Gold: 195 crowns from Milan (146 if you found the village first); 210 crowns from Bytomir if the villagers don’t know you’re paid
Loot: Bloed Aedd, ekimmara mutagen, ekimmara trophy
Location:
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.