Prelude to War: Kaedwen

Prelude to War: Kaedwen is the opening main quest of Chapter 2 on the Vernon Roche path in The Witcher 2: Assassins of Kings. King Henselt of Kaedwen is marching south to take the lands of the late King Demavend, and Saskia the Dragonslayer, backed by Demavend’s son Stennis, stands in his way. Henselt agrees to meet the Aedirnian nobles, hoping to buy them off or frighten them.

The talks collapse into a duel between Henselt and Saskia and then into open fighting. The blood spilled on the old battlefield wakes a curse: the sky darkens and the wraiths of fallen soldiers rise to fight a battle of their own. Geralt and Roche end up in the mist alongside Henselt, Dethmold and Síle de Tansarville, and Geralt has to hold off the wraiths while Dethmold gathers the Power for a protective spell.

After escaping, Geralt reaches the Kaedweni camp. Henselt calls a council with Síle and Dethmold and leaves Geralt with lance-corporal Zyvik, who shows him around before bringing him to the upper camp. When the two finally meet, Henselt questions the witcher and decides to keep him close as someone who knows how to deal with kingslayers and monsters.

Walkthrough

  1. Attend the negotiations with the Aedirnian nobility.
  2. Fight Saskia when the talks turn into a duel and then a battle.
  3. Follow Dethmold out of the spectral mist.
  4. Fend off the wraiths so Dethmold can gather the Power for his spell.
  5. In the Kaedweni camp, follow Zyvik on his tour or persuade him to take you straight to the king.
  6. Talk to King Henselt.

Quest Consequences & Choices

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.