Witchers’ Secrets

Witchers’ Secrets is the main quest that runs through the whole of The Witcher, starting in the Prologue. After Salamandra raids Kaer Morhen, steals the witchers’ secrets and kills Leo, Geralt sets out to get the secrets back and make the attackers pay.

The hunt leads from the Outskirts into Vizima, where Geralt hears the name Azar Javed and works with detective Raymond before learning that Azar had been posing as him. Along the way Geralt takes down the Professor and Azar Javed, and the trail ends with Jacques de Aldersberg, Grand Master of the Order of the Flaming Rose, who turns out to be behind Salamandra and holds the stolen secrets.

Walkthrough

  1. Win over the leading people of the Outskirts to learn where Salamandra is hiding, then clear their hideout in an abandoned house and question the gang leader.
  2. Follow the trail to Vizima and, on Siegfried’s advice, team up with the private investigator Raymond to track Azar Javed’s associates.
  3. Destroy the Salamandra cells in Vizima, then kill the Professor and the monsters Salamandra bred.
  4. After Triss teleports Geralt away from an angry Princess Adda, return to Vizima, find your allies and head to the Old Manor to deal with Azar Javed.
  5. Fight through the city to the Cloister of the Order and confront Jacques de Aldersberg.
  6. Overcome the Grand Master’s vision of the Ice Plains, climb the peak and defeat him to recover the witchers’ secrets.

Quest Consequences & Choices

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 10,000 XP
Location:
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