Hunting Magic

Hunting Magic is a Chapter 2 main quest in The Witcher 2: Assassins of Kings, set in and around Vergen on the Iorveth path. It is one of the ingredient hunts for A Matter of Life and Death: to cure the poisoned Saskia, Philippa Eilhart needs a huge dose of Power, and the quickest source is a magic crystal.

Asking around town eventually leads Geralt to Cecil Burdon, Vergen’s alderman, who points him to a ruined tower where a sorcerer once lived. Inside, harpies have been hoarding dreams they stole and sealed in crystals, and the first one Geralt brings back turns out to be Cecil’s own. It is not nearly strong enough, so the hunt moves to the harpy lair in the quarry, which Cecil keeps locked.

Philippa lets slip Cecil’s secret: he has sworn off drink, which would not do his reputation among dwarves any favours. A little leverage gets the gate opened, and Cecil puts a bounty on the harpy queen while he is at it. Deep in the lair, among the dreams of Iorveth, Letho and a rather lovesick peasant, Geralt finds the prize: a dream stolen from a dragon.

Walkthrough

  1. Receive the quest outside Saskia’s house, then talk to Philippa at her house about the magic crystals.
  2. Ask the townsfolk: Skalen Burdon mentions a sorcerer in the woods and the innkeeper sends you to Cecil Burdon.
  3. Cecil points you to a ruined tower; take the road up the slope, jumping down at two spots.
  4. At the tower, kill the harpies (including a Celaeno harpy) and take the crystal from the nest.
  5. Bring it to Philippa, who finds it too weak, then use what she tells you about Cecil to get the key to the harpy lair in the quarry (this also starts The Queen Harpy Contract). Bring harpy traps if you are doing The Harpy Contract too.
  6. In the lair, project the crystals in the ring. Letho’s crystal triggers a fight with Celaeno harpies and the Harpy Queen, so circle the central rocks and strike when it is safe.
  7. Project the red crystal (the dragon’s dream) to complete the quest; the silver one starts Baltimore’s Nightmare.
  8. Collect the bounty for the queen from Cecil Burdon.

Quest Consequences & Choices

Involved characters

Involved monsters

Locations

Quest rewards

Quest Type:
Game:
XP: 1000
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