Count Reuven’s Treasure

Count Reuven’s Treasure is a heist investigation in The Witcher 3 that pulls Geralt deep into Novigrad’s underworld. The crime lord Sigi Reuven turns out to be an old acquaintance, Sigismund Dijkstra, the former Redanian spymaster. Someone has blown a hole in his vault and made off with a fortune, and Dandelion, it seems, was in on it.

How to start Count Reuven’s Treasure

The quest follows Get Junior. After the brawl in the bathhouse, talk to Dijkstra about Dandelion and agree to help him. It is a level 12 quest, worth 650 XP and 90 crowns.

One warning before you start: if you have not done the side quest A Walk on the Waterfront, it becomes unavailable once you reach the witch hunters’ outpost.

The empty vault

Dijkstra shows Geralt his vault, empty apart from a friendly troll called Bart and a big hole into the sewers. The sewers are full of poisonous gas from mould, so Dijkstra hands over an antidote. Follow the clues with your witcher senses, burn the bodies that keep attracting drowners and find a fragment of a silver cylinder. The conclusion: the thieves dropped a bomb down a drain pipe from one of the bathhouse pools, and had a boat waiting at the end of the tunnel.

In the second pool, oil on the water and a silver lid confirm it. The bathhouse logs show who used that pool on the day of the robbery: Margrave Henckel, who has been dead for months.

Henckel’s house and a familiar name

At Henckel’s house, a riddle in a note leads to a wine rack and a hidden room. A letter there reveals that Ciri took part in the heist, helped by the doppler Dudu, and that Dandelion was caught by Caleb Menge. Dijkstra arrives with Triss, and the two are pushed into a plan to get to Menge.

Triss in chains

Triss’s idea is daring: Geralt brings her to the witch hunters’ outpost in fake dimeritium shackles, pretending to sell her out and claiming he has information on Philippa Eilhart. Getting Menge to talk takes careful dialogue. Threaten the guards or defend Triss too early, and it turns into a fight. If all goes well, Menge takes Geralt to the torture room, Triss strikes, and Menge dies. Either way, Triss finds the key to Dijkstra’s treasure and sets the outpost on fire as you escape.

Tips

  • A safe dialogue path with Menge: “Wanna talk…”, “Got something to offer…”, “I’ll tell your boss…”, then “Take her”, then “Why not” and onwards, ending with Dandelion.
  • Ask Menge about Dijkstra’s treasure if you want to stay on Dijkstra’s good side. If you do not, he refuses to pay you later in Brothers in Arms. Asking about the treasure can also make Menge attack, but you can still learn about Dandelion another way.
  • If it comes to a fight, search Menge’s desk for a spy’s letter. It leads to a meeting with the spy in Farcorners at midnight, where Triss interrogates him.
  • Golden Oriole protects you from the mould gas in the sewers.
  • The conversation with Dijkstra and Triss at Henckel’s house has some romance options with Triss.

Walkthrough

  1. After the bathhouse brawl in Get Junior, talk to Sigi Reuven (Dijkstra) and follow him to his vault. Take the antidotes.
  2. Drink an antidote and search the sewers with your witcher senses. Burn the bodies to stop the drowners and find the silver cylinder fragment.
  3. Return to Dijkstra and summarize your findings (200 XP).
  4. Search the bathhouse pools with him. In the second pool, examine the oil and find the silver lid (50 XP).
  5. Go to Margrave Henckel’s house. Follow the footprints upstairs, read the note and take the wine bottle.
  6. Put the bottle in the wine rack in the other room to open the hidden room. Read the letter on the chest (50 XP).
  7. Go downstairs and talk to Dijkstra and Triss.
  8. Meet Triss at the Eternal Fire shrine near the harbor at midnight.
  9. Take Triss to the witch hunters’ outpost and talk your way to Caleb Menge. Ask about Dandelion (and the treasure if you want Dijkstra’s goodwill).
  10. If things go peacefully, follow Menge to the torture room (300 XP). If not, kill the witch hunters and Menge (200 XP) and search his desk for the spy’s letter.
  11. Go through the door in Menge’s office to the courtyard, climb over the roof and use Aard on the north wall to escape.
  12. Follow Dijkstra’s man and report to Dijkstra (100 XP and 90 crowns).
  13. If you did not learn Dandelion’s location from Menge: put the holy tome in the drop box, wait in Farcorners at midnight and question the spy with Triss (50 XP).
  14. Talk to Priscilla.

Quest Consequences & Choices

Asking Menge about the treasure decides whether Dijkstra pays you in Brothers in Arms later. A peaceful talk with Menge ends with Triss killing him in the torture room. A fight means you find the spy’s letter and have to meet the spy to learn where Dandelion is. When you meet the spy, you can let Triss continue her spell or stop her, and afterwards kill him or have his memory wiped (he survives either way). Starting the outpost section locks out A Walk on the Waterfront.

Involved characters

Involved monsters

Quest rewards

Count Reuven’s Treasure
Quest Type:
Game:
XP: 650 XP in total
Gold: 90 crowns from Dijkstra
Loot: Two valuable rings in the sewers, Menge’s holy tome
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