Get Junior

Get Junior is a main quest in Novigrad and one of the best tours of the city’s underworld in The Witcher 3. After Broken Flowers, Geralt knows that Dandelion crossed Whoreson Junior, one of the Big Four crime bosses, and that Junior may know what happened to Ciri. So the plan is simple: find Junior. Getting there is anything but.

A meeting in a towel

The quest opens at Sigi Reuven’s bathhouse, where Happen the doorman makes Geralt leave his gear at the door. In the private baths he finds Sigismund Dijkstra with the other Big Four members, Francis Bedlam, the King of Beggars, and Carlo Varese, better known as Cleaver. Before the conversation gets far, Junior’s thugs storm in and Geralt has to fight them in nothing but a towel. Afterwards, Dijkstra gives him three leads: Junior’s house, his casino and his arena.

Casino, arena and a royal surprise

The house has already been scrubbed clean by Cleaver’s men. The arena lets Geralt pose as a fighter for Igor the Hook, working his way through Gustav Roene, the Hairy Brothers, a wyvern, a pair of endregas and a bear called Boris, or he can simply call in Cleaver’s dwarves. The casino can be entered with a bribe, Axii or a few good hands of Gwent, and there Geralt finds the halfling Dudu held captive, which leads to Honor Among Thieves.

A letter in Igor’s stash shows that Junior has been working for the Redanians. Dijkstra sends Geralt to Vernon Roche, and Roche’s contact at the Oxenfurt Chess Club turns out to be none other than King Radovid, who tells Geralt where Junior is hiding.

Junior’s estate

The final stop is Junior’s estate in Oxenfurt. Geralt either slips in through a secret passage, if he kept a low profile, or fights his way through the front door. Upstairs he finds proof of Junior’s crimes, and after a flashback to Ciri’s visit he chooses whether to kill Junior or let him live. On the way out, Radovid’s men are waiting, because the king wants a favour in return.

Walkthrough

  1. Go to Sigismund’s Bathhouse, change into a towel and follow Happen to the back room to meet Dijkstra, the King of Beggars and Cleaver.
  2. Fight off Whoreson Junior’s henchmen, then talk to Dijkstra to learn about the house, the casino and the arena. Ask about Dandelion to start Count Reuven’s Treasure.
  3. Junior’s house: examine three clues. Cleaver’s men have already raided it.
  4. Arena: enter with Zdenek’s certificate, a bribe of 100 crowns, Axii or force. Fight in the arena or call in Cleaver’s men, kill Igor, take his key, and find the hidden stash behind the torch on the lower level.
  5. Casino: enter with 200 crowns, Axii, a deal or force. Win at Gwent to be invited to the high stakes room, deal with the guards and free Dudu.
  6. Take the letter to Dijkstra, then meet Vernon Roche at the Temerian Partisan Hideout and go with him to the Oxenfurt Chess Club, where Radovid reveals Junior’s hiding place.
  7. Enter Junior’s estate in Oxenfurt through the secret passage or the front gate, reach the second floor, and decide whether to kill or spare Junior.

Quest Consequences & Choices

Killing or sparing Junior matters later, in Payback: if Geralt killed him, Dudu has taken on Junior’s identity and turned his business into something new, and if Geralt spared him, Ciri’s visit plays out differently. You have to kill Junior to complete every objective. Keeping a low profile at the arena and casino unlocks the secret passage into the estate. Helping Cleaver completes The Gangs of Novigrad, freeing Dudu starts Honor Among Thieves, and leaving the estate triggers A Favor for Radovid and Redania’s Most Wanted. Meeting the Redanian contact fails any leads you have not finished yet.

Involved characters

Ves

Involved monsters

Rewards XP: 1,100 XP (plus extra XP for each lead)
Gold: Winnings from Gwent at the casino (optional)
Loot: Igor’s key and Junior’s letter to Radovid; any loot from the arena, casino and estate

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

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characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

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