Identity

Identity is a secondary quest in The Witcher that begins in Act III in Vizima’s Trade Quarter, but it is really one of the threads holding the whole story together. Geralt still has no memory of his past, and when he raises it with Triss she admits not even her magic can bring it back. Her advice is to stop chasing the old Geralt and build a new identity instead, warning that piecing himself together from other people’s stories could leave him with a false picture.

From there the quest follows Geralt’s conversations about who he is: with Thaler about what drives him, with Triss about the side he takes in the war between the Order and the Scoia’tael, with Dandelion about killing people, with the Lady of the Lake about destiny and, late in the game, with King Foltest about the women in his life. There is no single right answer. Each choice simply defines this version of the White Wolf, and many of them come with a tidy chunk of experience.

Walkthrough

  1. In Act III, talk to Triss about Geralt’s lost memory to start the quest. Check in with her now and then as the story moves on.
  2. Talk to Thaler about what drives Geralt: revenge on the Salamandra, ideology or simply being a witcher.
  3. After choosing a side between the Order and the Scoia’tael (or staying out of it), explain your reasons.
  4. Decide the fate of the werewolf Vincent in Act III; sparing or killing him adds a journal entry.
  5. In Act IV, discuss killing people with Dandelion and destiny with the Lady of the Lake.
  6. Later, tell King Foltest how you feel about Triss and Shani.
  7. The quest wraps up with Geralt’s reflections at the very end of the game.

Quest Consequences & Choices

The answers you give shape Geralt’s self-image rather than the plot: each conversation records a different view of who he is in the journal. Sparing Vincent is worth more experience than killing him, and the conversation with Foltest records whether Geralt loves Triss or Shani, cares for her without love, or sees her as a friend.

Involved characters

Involved monsters

Quest rewards

Quest Type:
Game:
XP: 1,500–5,000 XP depending on how you finish it
SHARE THIS PAGE

Keep exploring

Interactive Tools

Plan a Remastered build: skill trees, mutagens, gear and a shareable build image.

Pick a potion, decoction or bomb and see every ingredient you need.

Answer the key choices and find out which Witcher 3 ending you will get.

Every location, quest and monster in the first region on one map.

The Wolf School's hidden valley: the keep, the Bastion, caves and treasure.

Tick off every school gear diagram and crafted piece, with diagram locations.

Search any monster and see the right oil, Signs and bombs.

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.