The Night of Long Fangs is the night Dettlaff keeps his promise. Three days after Dun Tynne, vampires pour into Beauclair, and Geralt has to fight through the burning city. This is also where the story splits, and the path you take decides which endings are possible.
How to start The Night of Long Fangs
It begins straight after Capture the Castle. The suggested level is 47. The quest gives 200 XP, plus 200 XP for finding Damien and 200 XP for finding Orianna.
The city under attack
At the palace a wounded soldier brings the news, and a bruxa attacks right away. Afterwards Regis offers two ways forward. Your first answer only decides whether he comes with you into the city, and you can still change course later. The streets are full of garkains, bruxae, alps, fleders and looters, so take the direct route unless you want the loot and XP.
Path 1: find Syanna through Damien
Follow the trail near the Cianfanelli Bank, where Damien and his men are fighting a fleder. Damien last saw Syanna being taken to the old playroom in the palace. Regis opens the locked door, and upstairs you find a journal full of Syanna’s old entries. A hidden golden key behind a painting opens a wardrobe, and inside is the book The Land of a Thousand Fables. Opening it leads to Beyond Hill and Dale….
Path 2: ask Orianna about the Unseen Elder
Lady Orianna is at her estate, in a hurry. She takes Geralt to a local orphanage where something has clearly gone wrong, and a hurt boy explains what happened. This starts Blood Simple, and The Night of Long Fangs is put on hold for now.
Which path should I choose?
Both are worth seeing. You can do Orianna’s part first and still switch to Syanna afterwards. However, committing to Orianna’s path, which goes on to What Lies Unseen, locks the story into one single ending. Syanna’s path keeps more endings open. Once you interact with the fairy-tale book in the playroom, your path is set.
Tips
- Read every journal entry in the playroom, not just the one about the Land of a Thousand Fables. They unlock important dialogue options later.
- Want to see everything? Find Damien first, then visit Orianna.
- Drink Superior Tawny Owl at the start; the whole quest takes place at night.
- Between the palace and the bridge, a katakan attacks the knight Delwyn of Creigiau. You can save him.
- Your grindstone and armorer’s table bonuses are lost at the start. You can renew them at Corvo Bianco or the tourney grounds, where the craftsmen are available.
- If you’d rather skip some fights on the way to the playroom, ride Roach to the meeting point outside its door.















